Vehicles & logistics
Z20 Lakota Transport & Logistics
Use the Z20 Lakota to move teammates and carry supply pallets between base and the front. Prepare the destination before taking off, slow down before releasing cargo and keep enough money for the aircraft and supplies. Its Season 1 one-time Pilot unlock fee is $35,000; that is separate from buying the helicopter for a deployment.
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Unlock access and budget the aircraft separately
Check the Z20 Lakota in your current progression and garage menus before purchasing. The $35,000 entry is the one-time unlock fee. Budget the live aircraft purchase, cargo and replacement supplies separately; paying the unlock does not cover every future flight.
Practice taking off, slowing down, hovering and landing before carrying passengers or expensive cargo. A transport run needs a controlled arrival as well as a fast departure.
Keep permanent access separate from the cost of the next vehicle.
Budget the Lakota, cargo and personal kitEnter the current vendor price and retain a replacement reserve.
| Equipment | Vendor purchase | One-time unlock | Track / level | Purchase unit |
|---|---|---|---|---|
| Z20 Lakota | Not listed | $35,000 | Pilot · level not listed | one vehicle |
Start a passenger run with a clear drop-off
Transport rewards depend on what happens after delivery, so do not treat each occupied seat as a fixed profit. Teammates may leave early or be lost on arrival. Prefer a useful, survivable drop-off over exposing everyone to chase a reward.
- Choose a destination with your squad and identify a place to slow down and unload.
- Set the aircraft’s access state so teammates can board. Check the visible passenger state rather than assuming everyone is seated.
- Wait only as long as the situation allows, then take off with a clear route and landing plan.
- Slow down before reaching the drop-off. Give passengers a chance to leave at the intended position.
- Check that the transport task is complete, then return for another useful assignment instead of hovering over the fight.
Buy a pallet at base and deliver it deliberately
A low, controlled approach is useful for placing cargo, but terrain and incoming fire can make a route unsuitable. Do not copy a fast pass if you cannot slow down before release.
Putting a pallet on the ground and transferring its resources into a FOB are separate tasks. Where the receiving team needs FOB resources, finish the appropriate pallet interaction and inspect the result; a successful aircraft drop alone does not prove the FOB stock increased.
Keep cargo placement, stock transfer and supply-crate sales separate.
Match the cargo to the builder’s taskCoordinate the supplies and equipment needed at the receiving FOB.
- Ask the receiving squad whether it needs building supplies or another cargo type before buying.
- Return to the base supply area with the Lakota. Use the displayed Buy Ammo / Supplies prompt; the PC demonstration uses B while seated.
- Open Logistics and select the required pallet. Confirm the cargo and its purchase cost before leaving.
- Fly toward the agreed delivery point and reduce speed before the final approach.
- Use the aircraft’s cargo-release control once positioned for a controlled drop. Follow your current binding and watch the cargo state.
- Check that the pallet reaches the destination intact and coordinate its use with the receiving team. Return for the next needed load.
Set up controls before carrying cargo
Inspect the helicopter controls in Settings before leaving base. Rotary mouse control, pitch and yaw mappings, sensitivity and flight assists are configurable. Test your own bindings in practice instead of treating another pilot’s layout as the default.
Use the camera view that makes the current task clear. A third-person view can help you judge the aircraft and cargo during an approach; first-person flying is a separate skill to practice before attempting a tight route.
The demonstrated HUD includes Toggle Camera, Free Look, Collective Lift, Collective Descent and Deploy Flares. Locate those actions in your current layout. Do not change several flight settings during a live passenger run.
When to switch back to ground transport
Repeated anti-air attacks can make an otherwise short flight route expensive. Flares are a defensive resource, not a guarantee that the aircraft or cargo will survive. Check the threat and your reserve before repeating the same approach.
Change the delivery point, coordinate protection or switch to a ground route when air delivery is no longer practical. The useful vehicle is the one that completes the assignment without repeatedly consuming the squad’s budget.
Lakota departure checklist
| Check | Ready when |
|---|---|
| Access and purchase | The aircraft is available and the live purchase cost is within budget. |
| Assignment | Passengers or cargo have an agreed destination. |
| Controls | You can slow down, hover and land with the current bindings. |
| Cargo | The purchased pallet matches the receiving squad’s need. |
| Arrival | There is space for a controlled approach and drop-off. |
| Fallback | You retain a reserve or a ground route if the flight fails. |
Continue your journey
Find more guides in the WARDOGS Wiki & Database.