WARDOGSWIKI & DATABASE

Field operations

WARDOGS Transport & Supply Runs

Start a logistics run with a named destination and a supply request. A crate lets teammates buy its contents after you deploy it; FOB supply pallets need the unload interaction. Passenger transport is a separate job: deliver teammates alive to the fighting area, then return for another pickup.

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Choose the delivery before buying cargo

Ask the FOB builder or your squad whether they need construction supplies, ammunition for an emplacement, medical items or a ride. A new base needs different cargo from an established mortar position. Buy for that request instead of filling every available slot.

For a first ground run, use a vehicle you can already obtain and handle. Kodiak supports a supply-crate workflow; URAL supports supply pallets. Check the exact vehicle name in the vendor: Kodiak, Kodiak Assault and Kodiak Flatbed are not interchangeable entries.

Buy, stock and deploy a supply crate

  1. At the vehicle vendor, obtain your chosen vehicle. While seated at the vendor, use the displayed buy-supplies prompt to open the logistics menu; the PC tutorial uses B.
  2. Select a compatible crate in the Crates tab. Read the purchase confirmation before committing: the supply-crate instructions warn that the crate purchase has no refund.
  3. Buy the requested items into the crate. Check the item unit and quantity rather than assuming a magazine, loose round and supply pack are equivalent.
  4. Review the markup before leaving the safe zone. Your cargo becomes stock that other players buy; driving to the base alone does not sell it.
  5. Drive to the agreed destination, open the vehicle interaction menu and deploy the crate where teammates can reach it. Tell the intended recipients where it is.
  6. Confirm that the deployed crate offers the intended stock. Ask what is still needed before paying for the next run.

Deliver supplies into the FOB

For a vehicle that supports pallets, use the Pallets section of its logistics menu and choose the supplies the base needs. Carrying a larger load only helps if the receiving base can use it.

After delivery, approach the supplies and use the on-screen Unload Supplies → Into F.O.B interaction. The PC demonstration shows F. Follow your own displayed binding if controls differ. Confirm the unload completes and the builder can use the delivered resource before leaving.

Emplaced weapons need ammunition as well as the resources used to build the base. A delivery of construction supplies does not replace a mortar-ammunition request.

Run passenger transport as its own task

Announce where you are going before leaving the pickup area. Check that passengers have boarded, choose an approach that gives them a usable dismount, and avoid driving an occupied vehicle straight into enemy fire.

Transporting teammates alive into the combat area can earn transport rewards. Plan around completing the delivery, not a promised payout or a fixed number of trips. Once passengers have dismounted, return to the next pickup rather than leaving a useful transport stranded.

Practice unfamiliar vehicles in the firing range before carrying a team in a live match. This matters especially for helicopters: learn departure, landing and returning to the vendor before paying for a loaded flight.

When a delivery does not help

If the crate is still attached to the vehicle, open the vehicle interaction menu and deploy it. If teammates ignore it, check that the contents answer their request, the location is reachable and the asking price makes sense.

If FOB construction is still stalled, check the required resource and finish the unload interaction. A crate of items for sale and a pallet unloaded into the FOB are different handoffs.

If the journey is losing more cash than you can replace, reduce the cargo order and keep funds for your next personal kit. Include the vehicle purchase, container and stock in your spending plan; keep permanent unlock fees separate.

Continue your journey