Loadouts
WARDOGS Medic Loadout: Rifle, Bandages & Rescue Loop
Build this support kit around a usable starter rifle, compatible loaded ammunition, one Emergency Resuscitator and five bandages as an initial packing target. Stay near a squad, revive from a covered approach, then heal the recovered teammate. Increase supplies only when your actual runs justify carrying more.
On this page
A starting medical-support packing list
Use these quantities as a starting recommendation. Choose the starter rifle your faction offers and check the completed vendor loadout before deploying.
| Item and suggested quantity | Purpose |
|---|---|
| Faction starter rifle — 1 | Keeps a working primary weapon without buying a specialist gun just to play support. |
| Loaded compatible magazine — 1 in the weapon | Verify the rounds are loaded, not merely that a magazine is present. |
| Filled spare magazine — 1 | Keeps you useful after the opening fight; compatibility depends on the rifle. |
| Emergency Resuscitator — 1 | Provides the quicker rescue option once during a life. |
| Bandages — 5 to begin | Covers self-healing and treatment after revives; adjust from actual consumption. |
| Backpack — One with room for the completed kit | Inspect available space and carried weight after packing. |
| Parachute — Only for an airborne insertion plan | Ground transport does not justify copying an airborne kit blindly. |
Keep the whole kit affordable to replace
The Emergency Resuscitator costs $0 at the vendor, but the rest of the loadout still needs a budget. Read the current vendor prices for the selected rifle, magazines, ammunition, backpack and bandages. Keep an unlock fee separate from the cost of buying an item again.
Enter each paid line in the budget planner, using the quantity and unit actually sold by the vendor. Count included ammunition only once. Reserve cash for another complete kit before spending on optional optics or a sidearm.
Five bandages is an opening allocation, not a full-match guarantee. Raising it increases recurring cost and carried supplies. Make that change when you routinely reach teammates and use the existing reserve, rather than assuming more inventory fixes an unsafe rescue route.
Use a rescue, recovery and resupply loop
- Choose a squad working near the current objective. Plan how to reach them and where you can recover behind cover.
- Check the rifle, compatible reserve ammunition and medical quick-slot items before leaving the vendor.
- Follow from a position that lets you observe the fight without standing beside every exposed teammate.
- When someone falls, assess the approach. Use ordinary Revive when there is time and keep the one-use faster option for a rescue that benefits from it.
- Once the teammate is up, use the heal-friend bandage action as needed and move together out of the exposed position.
- Review bandages and ammunition after the engagement. Arrange replenishment before committing to another extended fight.
- At the next purchase, replace what you used and recheck the total. Rebuying the previous selection is a convenience, not proof that its quantities still suit the next mission.
Adapt the kit to what is stopping your squad
| What happens repeatedly | Adjustment |
|---|---|
| You use all five bandages while reaching casualties safely | Carry a larger healing reserve on the next run if the budget and space permit. |
| You die before treating anyone | Improve insertion and cover before adding medical inventory or a more expensive gun. |
| The Emergency Resuscitator has been used | Keep supporting with ordinary revives and healing; do not plan around unlimited quick revives. |
| A teammate already covers medical needs | Use the lighter infantry/spotting setup if that better serves the current squad. |
| The team needs construction or anti-vehicle equipment | Choose and budget the equipment for that distinct job; this kit does not supply it. |
What this loadout is designed to do
This is an accessible squad-support setup for repeat rescues and treatment. It does not rely on a premium weapon, a fixed cash-per-minute return or a guaranteed survival rate. Good timing and a usable route to the casualty determine whether the supplies help.
Continue your journey
Find more guides in the WARDOGS Wiki & Database.